The four-player PvE experience will be published by 505 Games just as other Control games have been and will be. Remedy is famous for its single-player story-driven games, but it's trying something new with a project codenamed Condor, which has been officially revealed as a multiplayer spin-off of Control. Jesse Faden will return, and it might not even take 13 years. This might signal Control 2 is the furthest away from launch. Interestingly enough, Control 2 has only been announced for "PC and consoles," and lacks the specificity these other projects mention. When announced, Remedy added that Control 2 will benefit from a bigger budget than the first game-which is maybe the sort of allowance a studio gets when it rakes in more than 20 Game of the Year awards. On the other hand, The Oldest House already allows for so much variety by being so unpredictable. On one hand, a fresh setting might be exciting. It's not yet known if the sequel will be set entirely in this space, too. Control took place entirely within the ever-shifting confines of The Oldest House, a mythical, brutalist-inspired building that allowed Remedy to flex its creative muscles like never before in terms of level design. Presumably Control 2 will once again star Jesse Faden, acting director of the Federal Bureau of Control and skilled parautilitarian-someone who can wield the world's weirdest properties as weapons, basically. (Hopefully Control fans aren't waiting 13 years for the next part.) Control 2 will be published by 505 Games, just as the original was, and importantly Remedy is said to stay the owner of the IP-this is vital as the studio continues to build out its connected story world. The 2019 Game of the Year winner for many outlets is getting a direct sequel, which will be Remedy's first direct sequel since, well, this year's Alan Wake 2. But we like to have fun, don't we? Control 2 No release date has been set just yet, but the team did say the remakes are targeting PS5, Xbox Series X|S, and PC. The remakes will be built on Remedy's proprietary Northlight Engine, the same engine used for Quantum Break, Control, and Alan Wake 2. "We are massive fans of the work the Remedy team has created over the years, and we can’t wait to play these new versions." "We were thrilled when our long-time friends at Remedy approached us about remaking the original Max Payne games," said Sam Houser, founder of Rockstar Games. Independently of Remedy, Rockstar later created and released Payne's swansong, Max Payne 3, in 2012.Īccording to Rockstar, it was actually Remedy that proactively sought out the assignment for the remake. The character of Max Payne would go on to become the inspiration for the legally distinct in-universe protagonist of Alan Wake's novels, Alex Casey. Max Payne, for those who may have missed it, is a series of third-person shooter games set in New York City and heavily inspired by neo-noir, hard-boiled crime fiction. Remedy said these games will release as a single title, so players will have access to both stories from one purchase. Now, in an age of video game remakes built from the ground up, Remedy has been given the keys to the Max Payne kingdom once more. Rockstar and Remedy have seemed to stay close in the decades that followed their collaboration for 2001's Max Payne and 2003's Max Payne 2: The Fall of Max Payne. Now Playing: Alan Wake 2 Gameplay Reveal | Summer Game Fest 2023 Max Payne 1 & 2 remakes Here's everything Remedy has announced it's working on so far, including a special section built on some theories related to one project in particular.īy clicking 'enter', you agree to GameSpot's We decided to round them all up and see what information we could glean from them so far, especially since presumably many or perhaps all of them are in the Remedy Connected Universe, so the events of Alan Wake 2 may ripple into these future storylines. The team used to take a long time between games, having released only six total between 19, but Remedy has picked up the pace since then, with four console games since 2016 and a fifth due out this fall.įurthermore, the team has a record number of in-development projects that go beyond this year's Alan Wake 2, all part of a conscious effort to make more games faster. The sequel 13 years in waiting is nearly upon us, which is exciting in its own right, but Remedy's first-ever survival-horror game is just one part of a bigger rollout of upcoming games from Remedy. Alan Wake 2 launches this fall, and for many players, it will mark the arrival of a project that once seemed impossible.
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